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 The Shinigami Race Information

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PostSubject: The Shinigami Race Information   Mon Dec 03, 2012 8:33 am

The Shinigami

Souls with a high level of innate Spiritual Energy are recruited from the ranks of the residents and nobility of Soul Society to train to become Shinigami. Their bodies are composed of Reishi instead of atoms, which means that, just like most other types of spirits, they can only be seen by other spiritually aware entities, thus excluding most Humans. Nevertheless, they are quite capable of influencing their environment. When souls with exceptional spiritual energy train their bodies, they reach the level of Shinigami. The most talented of them become affiliated with various organizations like the Gotei 13 and the Onmitsukidō. Sometimes, a Shinigami is born among the residents of the Rukongai, and in some rare cases from Seireitei.

Their Duty:

  • Konsō (魂葬, Soul Burial): The process by which a Shinigami sends wandering Pluses (Souls) in the living world and send them to their respective place. Either Soul Society if they are good in life, or to Hell if their life was full of evil acts (such as murders, theft, etc). Konsō is performed by using the hilt of the Shinigami's Zanpakutō, tapping the soul on the head and transporting them to the afterlife.


  • Hollow Cleansing: When a Shinigami slays a Hollow (evil spirit) with their Zanpakutō, they cleanse their sins. Once this takes place, a Hollow will return to its former state as a Plus and is led into Soul Society. This is called 'sublimation.' Souls that live in Soul Society are reborn again into the human world. Not all Hollows are sent to the Soul Society. Since Zanpakutō are only capable of cleansing sins committed after becoming a Hollow, Hollows that committed serious crimes when they were still Human are sent to Hell when they are slain. Also, if they are destroyed by a Quincy, Hollows are completely vanquished and cannot ever return to the Soul Society.


  • Soul Governance: Shinigami are responsible for governing the flow of spirits between the Human World and Soul Society. This is commonly carried out by balancing the total number of souls by moving and managing them in the human world. All of the soul-related jobs are under their authority.



The Gotei 13

The Gotei 13 (護廷十三隊, Goteijūsantai; "13 Division Imperial Guards"): The Thirteen Court Guard Squads is the primary military branch of Soul Society. It is also the main military organization that most Shinigami join after the academy.

The Mission:

The Gotei 13 serves as a military force with its primary responsibilities consisting of:

  • The defense of the Seireitei, the center of Soul Society.

  • The deployment of Division members into enemy territory for combat operations.

  • The deployment of Task Forces as defensive measures in the world of the living.

  • The guiding of souls to the Soul Society.


The General Operations:

The Gotei 13, in contrast to the normal operations of modern-day military, does not operate as a cohesive unit normally. The command of the divisions are generally left to the discretion of its particular Captain, who commonly runs it whatever way he or she sees fit, allowing for the change of a division's traditional duties to an entirely new set and even the creation of a separate institution connected to the division. The Gotei 13's main duty is to defend the Seireitei but they are also allocated districts in Rukongai to defend. In addition to these duties, Shinigami also have to deal with the business of being assigned to the Human World.

The only general authority to call forth a combined front would be that of an edict from the Central 46 Chambers, or more often the Captain-Commander. It is not uncommon for Captains to not see each other as a whole group for long periods of time, except for cases involving a threat to all of the Soul Society, a captain's punishment, or to a lesser degree, a Captain's promotion. On a regular basis, the Captains are spread out all across the Soul Society doing their divisions' duties, whatever they may be. They are, in fact, so far spread out that getting the Captains together as a group, or even getting their Lieutenants together as a group, could normally take a day to accomplish.

Unless specifically ordered by the Captain-Commander, Captains can choose whether or not to attend meetings (at their own risk) or not even involve themselves in the daily situations of the Soul Society. Captains are not allowed, without permission, to carry out activities outside of their normal jurisdiction or their division. The Captain of one division cannot punish the subordinates of another Captain.

The Current Gotei 13 Status

The Gotei 13 found itself in an unfavorable predicament as war broke out between the Shinigami and the forces of Hueco Mundo. The Visored, leading hordes of Arrancar and Hollows, took to the Seireitei in a battle that would come to be known as the 'Great War.' A battle that would shake the very foundations of each and every spiritual realm. The war brought forth numerous casualties, enough to demoralize any army. More and more Shinigami began to fall, as did the Arrancar. The war and battles of these two giant organizations spilled over into the realm of the living. Unfortunately, the Arrancar proved themselves too much, even with the help of the Quincy and Fullbringers. The Seireitei was left in ruins and so too was the spiritual nexus of Karakura Town and other parts of the human world. As with any war, the casualties would begin to pile up, tipping the balance of souls, which lead to a collapse. There was nothing but, war, death and disaster. Souls were left to their own devices, and with a lack of Konso being done on those that passed on.

Matters would only get worse, as the numerous battles progressed. In the end, the Shinigami were chased from their homes, forced to abandon the Seireitei and so the roles were reversed. The invading hordes of Arrancar and Hollows seized control of the Gotei 13 facilities, shutting out the Shinigami. The remainder of the Gotei 13 found themselves as wanderers in the white deserts of Hueco Mundo. They were constantly preyed upon, being unwelcome guest in such a land. The Shinigami eventually took over the vacated Las Noches, using it as their shelter and new temporary home, while the Hollow invasion succeeded. The Shinigami, desperate to reclaim what is rightfully theirs, gathered their forces, and made numerous attempts at chasing out the Arrancar from Hueco Mundo, but each would end in failure. Even now the Royal Guards did not respond, or perhaps they couldn't, for reasons unknown. It is believed that the Zero Division is now cut off from the Seireitei and other realms, via the wretched technology of the wicked Hollows.

Now more than ever, the remaining Gotei forces are in need of allies, but as it stands there was no one to help them. For the Shinigami, all hope appears to be lost, but they struggle to remain ever so optimistic about a time of vengeance. The everlasting bonds of the Shinigami are what keeps them together. Many would wager that the defiant Soul Reapers would one day rise, and as we watch from afar, we too remain hopeful of everything returning to its natural order.


The Shinigami Ranks:


Ichibantai (1st Division)

Spoiler:
 


Nibantai (2nd Division)

Spoiler:
 

Yonbantai (4th Division)

Spoiler:
 

Rokubantai (6th Division)

Spoiler:
 

Hachibantai (8th Division)

Spoiler:
 

Juichibantai(11th Division)

Spoiler:
 

Junibantai (12th Division)

Spoiler:
 


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PostSubject: Re: The Shinigami Race Information   Mon Dec 03, 2012 8:35 am

Shinigami Combat Styles





Shunpo


Spoiler:
 


Reiatsu


Spoiler:
 


Zanpakuto


Spoiler:
 


Hakuda


Spoiler:
 


Kidou


Spoiler:
 


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PostSubject: Re: The Shinigami Race Information   Fri Dec 28, 2012 1:57 am

Shinigami Augmentations

~Detailed Guide~



Reiatsu



#. Shockwave
>Shockwave< -
Class: [Strategic, Instant, Reiatsu]
Attributes: [Increased Damage, Damage Reduction, Cannot be Ignored/Removed
' >Able to create a powerful shock wave that cases large scale damage (football field) once a fight. Capable of stopping bankai strength attacks< '
Post Durations: 1 post
Cooldown: Once a fight


Zanpakuto



# [Overall] -
#1: Nadegiri - ’ #1: Clean Sweep ‘
Attribute: Piercing Damage
Class: Physical, Reiatsu*, Instant
[‘ This basic technique allows for a precision cut of extreme force and speed with their katana, or sharp sword of any kind, as it may casually slice through any large, multi-story high opponents. The opponent could be killed with one swift slash so precise, that they aren't even aware of until after it has taken place. ‘]
Post Duration: 1 Post.
Cooldown: 4 Posts.
Price: 150 Points.

# [Overall] -
Kendou : Sanshin - ’ Way of the Sword : Strike Out ‘
Attribute: Damage
Class: Reiatsu, Physical*, Instant
[‘ Taking both hands of the handle of the sealed Zanpaktou, must be a katana of a sort, and the user stands in a Kendou position as they swing the blade downwards with all their reiatsu strength in their blade’s swing, increasing it’s cutting edge, and a blast of reiatsu to erupt from the blade onto the opponent at close range. In order to perform this, they cannot have any ability in progress that requires their reiatsu/reiryoku. This skill may only be used once per post. ‘]
Post Duration: 1 Post
Cooldown: 2 Posts.
Price: 150 Points.

#. [Overall]
>#2: Sukigiri< - ’ >Clean Block< ’
Class: Physical, Reiatsu*, Instant
Attributes: Damage Reduction, Invincible, Cannot Be Ignore/Removed
' > A more refined technique, allows for a precise and powerful block with extreme force and speed. Able to stop a single attack with the use of the sword at such speeds, even point blank attacks are hard pressed by its power. Rivaling Nadegiri in terms of power, it creates a highly pressurized wave that blocks an attack and causes no damage done to oneself. Must be level three to purchase, as well have purchased the previous two.< '
Post Durations: 1
Cooldown: 3
Price: 150 Points.

#. [Overall] - Must be level 2 to purchase
>Senmaioroshi< - ’ >Thousand-Page Wholesale< ’
Class:[Physical, Instant]
Attributes: [Increased Damage, Damage]
' > Senmaioroshi is a technique where multiple blade movements take place so fast that they can literally shred a target into pieces. The wielder can choose to use either both hands or just one. The technique requires great precision and agility in order to perform. With this technique, opponents may find it difficult to keep up with the blade’s rapid movements. This is of course if they lack the necessary skill level to deal with such a technique. < '
Post Durations: 1
Cooldown: 3
Price: 150 Points.


Hakuda



#1. [Overall]
Ikkotsu - ’ Single Bone ‘
Attribute: Damage, Stun, Replace
Class: Physical, Reiatsu*, Instant
[‘ The user focuses all their strength into their fist and strikes at the opponent’s body. The punch is powerful enough to break bones and muscles in the vicinity area of their fist upon impact. During this time, the user cannot use Reiatsu-based attacks or skills of their own and the person who was punched cannot use physical motions the following posts. This technique will replace itself to Soukotsu the next post. ‘]
Post Duration: 3 Posts.
Cooldown: 2 Posts.
Price: 150 Points.

\_#1. [Overall]
Soukotsu - ’ Double Bone ‘
Attribute: Damage, Replace
Class: Physical, Instant
[‘ A powerful double fisted punch delivered to a opponent that delivers incredible crushing and breaking force into their entire major bones. At its strongest form, this power can shatter and break an opponent in half, faster than an opponent has time to react to the pain. It is so strong that two fist shaped impressions are smashed into the land behind the opponent, giving it the title, “Double Bone”. This skill returns to Ikkotsu after its use. ‘]
Post Duration 1 Post.
Cooldown: None.
Price: 250 Points.

#5. [Overall] -
Mashiro Kikku - ’ White Kick ‘
Attribute: Damage
Class: Physical, Instant
[‘ The user focuses their strength into one leg, and strikes in different swaying styles of movement, but always hitting their target by the tip or heel of the concentrated foot, to deal sufficient damage to the target upon the vicinity area their foot hits. If the attempted combo goes over twenty, the user will be tired physically and strain their foot. ‘]
Post Duration: 1 Post. -May attempt a 20 or lower hit combo.
Cooldown: None. -Though the user would get tired eventually.
Price: 150 Points.

#6. [Overall] -
Mashiro Doroppu Kikku - ’ White Drop Kick ‘
Attribute: Damage, Stun
Class: Physical, Instant
[‘ The user now focuses their entire strength on their legs, to perform a stylish drop kick wherever they target on the opponent’s body, until they hit a surface. The kick is strong enough to cause a crater in the ground and render the attacked target unable to move for two posts. This skill may only be used once per post. This skill requires Mashiro Kikku to be bought first. ‘]
Post Duration 2 Posts.
Cooldown: 2 Posts.
Price: 250 Points.

#7. [Overall] -
Mashiro Supa Kikku - ’ White Super Kick ‘
Attribute: Damage, Remove ‘xxx’
Class: Physical, Instant
[‘ Before kicking, the user concentrates all their physical strength into one kick. This kick does so much damage, it removes all destructible defense based on the vicinity where the foot hits. Its powerful enough to instantly kill Gillian-class Hollows and knock out the target, or even result to death. This skill requires Mashiro Kikku and Mashiro Doroppu Kikku bought and may only be used once per post activation. ‘]
Post Duration: 1 Post Preparation, 1 Post.
Cooldown: 4 Posts.
Price: 250 Points.

#. [Overall]
>Raiōken< - ’ >Thunder King Fist< ’
Class: [Physical, Instant]
Attribute: Damage, Remove ‘xxx’
' >Raiōken is a master hakuda technique involving a series of rapid punches. Using this technique, the combatant is capable of causing a lot of damage to both their target and portions of the immediate area. In the Manga Yoruchi was able to severely crack Aizen's first form and destroyed a portion of Karakura Town in the process. < '
Post Durations: 1
Cooldown: 4
Price: 250 Points.

#. [Overall]
>Oni Dekopin< - ’ >Oni Headpoke< ’
Class: Physical, Instant
Attributes: Damage, Stun
' >Oni Dekopin is a technique where a simple finger flick has enough physical force to send an opponent flying a considerable distance away, even with enough power to crash through multiple physical constructs, while causing physical damage to them.< '
Post Durations: 1
Cooldown: 1
Price: 150 Points.


Kidou



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